Spoiler Roundup For March Of The Machine
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Spoiler Roundup For March Of The Machine

Nov 05, 2023

Take a look at every new card coming to Magic: The Gathering in March of the Machine.

Armed with the Realmbreaker tree and a renewed confidence after her victory in Phyrexia: All Will Be One, Elesh Norn has finally begun her full scale invasion of Magic: The Gathering's Multiverse. From Amonkhet to Zendikar, nowhere is safe from compleation – and with many of our usual heroes already fallen to the Phyrexians, everybody, planeswalker or not, has to stand and fight.

RELATED: Everything Revealed At Magic: The Gathering's March Of The Machine Debut

March of the Machine is the culmination of a years-long story arc. An event bigger than even the War of the Spark back in 2019, this set will visit countless planes and see the devastation the Phyrexians have caused. Don't miss out on any spoilers, as this is going to be one of the most important sets MTG has received in years.

Updated April 5 at 18:43 by Joe Parlock: And with that, the March of the Machine preview season draws to a close. The final day had an eye-watering amount of cards revealed, including all five Commander decks, the draft archetypes for the main set, and a ton of reprints for the Multiverse Legends collection. It even included the return of all ten Companion creatures to the game, ensuring this draft environment could be very interesting indeed.

As March of the Machine's previews roll to a close, the final day focused less on the big, splashy rares and mythics, and more on the draft environment.

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Attentive Skywarden

Two generic, one white creature – Phyrexian Horror – 2/2

Flying

Whenever Attentive Skywarden deals combat damage to a player or battle, transform up to one target Incubator token you control.

Enduring Bondwarden

One white creature – Human Scout – 0/1

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

When this creature dies, put its counters on target creature you control.

Kithkin Billyrider

Two generic, one white creature – Kithkin Knight – 1/3

Double Strike

Knight of the New Coalition

Three generic, one white creature – Human Knight – 2/2

Vigilance

When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.

Progenitor Exarch

X generic, X generic, one white creature – Phyrexian Cat Cleric – 1/2

When Progenitor Exarch enters the battlefield, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Tap: Transform target Incubator token you control.

Halo-Charged Skaab

Four generic, one blue creature – Zombie – 4/4

When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

Meeting of Minds

Three generic, one blue instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Draw two cards.

Oculus Whelp

Three generic, one blue creature – Phyrexian Dragon – 3/2

Flying

As long as you control a transformed permanent, Oculus Whelp has "When Oculus Whelp dies, draw a card."

Protocol Knight

Three generic, one blue creature – Human Knight – 3/4

When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Thunderhead Squadrom

Five generic, one blue creature – Human Knight – 3/4

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Flying

Compleated Huntmaster

Two generic, one black creature – Phyrexian Elf Warrior – 2/3

One generic, tap, Sacrifice another creature or artifact: Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Corrupted Conviction

One black instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

Gloomfang Mauler

Five generic, two black creature – Nightmare – 5/5

Swampcycling: two generic (Two generic, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)

Menace

Ichor Drinker

One black creature – Phyrexian Vampire – 1/1

Lifelink

One black, Exile Ichor Drinker from your graveyard: Incubate 2. Activate only as a sorcery. (Create an Incubator token with two +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Scorn-Blade Berserker

One black creature – Human Berserker – 0/1

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

One generic, Sacrifice this creature: Draw a card.

Tenured Oilcaster

Three generic, one black creature – Phyrexian Wizard – 2/4

Menace (This creature can't be blocked except by two or more creatures.)

Tenured Oilcaster gets +3/+0 as long as an opponent has eight or more cards in their graveyard.

Whenever Tenured Oilcaster attacks or blocks, each player mills a card.

Hangar Scrounger

Two generic, one red creature – Dwarf Pilot – 2/1

Backup (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.

Marauding Dreadship

Two generic, one red artifact – Vehicle – 4/1

Haste

Whenever Marauding Dreadship enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Crew 2 (Tap any number of creatures you control with power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Ral's Reinforcements

One generic, one red sorcery

Create two 1/1 blue and red Elemental creature tokens.

Shatter the Source

Five generic, one red instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Choose one –

War-Trained Slasher

Three generic, one red creature – Wolverine Dinosaur – 4/3

Menace (This creature can't be blocked except by two or more creatures.)

Whenever War-Trained Slasher attacks a battle, double its power until end of turn.

Converter Beast

Three generic, one green creature – Phyrexian Beast – 0/1

When Converter Beast enters the battlefield, incubate 5. (Create an Incubator token with five +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Overgrown Pest

Two generic, one green creature – Pest – 2/2

When Overgrown Pest enters the battlefield, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Placid Rottentail

One green creature – Fungus Rabbit – 1/1

Vigilance

Two generic, one green, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Seed of Hope

One green instant

Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain two life. (To mill two cards, put the top two cards of your library into your graveyard.)

War Historian

Two generic, one green creature – Human Monk – 3/3

Reach

War Historian has indestructible as long as it attacked a battle this turn.

Marshal of Zhalfir

One white, one blue creature – Human Knight – 2/2

Other Knights you control get +1/+1.

One white, one blue, tap: Tap another target creature.

Invasion of Amonkhet//Lazotep Convert

Invasion of Amonkhet

One generic, one blue, one black battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

Lazotep Convert

Creature – Zombie – 4/4

You may have Lazotep Convert enter the battlefield as a copy of any creature in a graveyard, except it's a 4/4 black Zombie in addition to its other types.

Stormclaw Rager

One generic, one black, one red creature – Ogre Warrior – 2/2

One generic, Sacrifice another creature or artifact: Put a +1/+1 counter on Stormclaw Rager and draw a card. Activate only as a sorcery.

Rampaging Geoderm

Two generic, one red, one green creature – Dinosaur Beast á 3/3

Trample, haste

Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.

With these reveals, we got a really good understanding of the limited environment for March of the Machine. White/blue's Knight archetype seems particularly interesting, as it finally brings together Knights from settings like Eldraine, Alara, and Dominaria under one banner.

Red and green are probably the most novel archetype this time around, with an emphasis on battles, and big payoffs for attacking them. For instance, Rampaging Geoderm, the archetype's signpost creature, gives you +1/+1 counters for attacking them, rather than a more temporary buff for hitting anything else.

We also got the final battle of the set, with Invasion of Amonkhet turning into a Zombie that can clone an creature in any graveyard, which makes it ripe for combo potential.

Day six was all about double-faced cards, with lots of battles, transforming cardss, and even cards that reward you for playing other double-faced cards all included in the reveals. We also got Urabrask, the final of the five Phyrexian Praetor cards, and it's potentially one of the most powerful Praetor cards seen so far.

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Invasion of Gobakhan//Lightshield Array

Invasion of Gobakhan

One generic, one white battle – Siege – Three starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs two generic more to cast.

Lightshield Array

Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.

Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

Corruption of Towashi

Four generic, one blue enchantment

When Corruption of Towashi enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Whenever a permanent you control transforms or a permanent enters the battlefield under your control transformed, you may draw a card. Do this only once each turn.

Invasion of Vryn//Overloaded Mage-Ring

Invasion of Vryn

Three generic, one blue battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Vryn enters the battlefield, draw three cards, then discard a card.

Overloaded Mage-Ring

Artifact

One generic, tap, Sacrifice Overloaded Mage-Ring: Copy target spell you control. (A copy of a permanent spell becomes a token.)

Collective Nightmare

Two generic, one blue instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Target creature gets -3/-3 until end of turn.

Invasion of Eldraine//Prickle Faeries

Invasion of Eldraine

Three generic, one black battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Eldraine enters the battlefield, target opponent discards two cards.

Prickle Faeries

Creature – Faerie – 2/2

Flying

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals two damage to them.

Nahiri's Warcraft (translated name TBC)

One generic, two red sorcery

Nahiri's Warcraft deals five damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the amount of excessive damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Rampaging Raptor

Two generic, two red creature – Dinosaur – 4/4

Trample, haste

Two generic, one red: Ramping Raptor gets +2/+0 until end of turn.

Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.

Urabrask//The Great Work

Urabrask

Two generic, two red legendary creature – Phyrexian Praetor – 4/4

First strike

Whenever you cast an instant or sorcery spell, Urabrask deals one damage to target opponent. Add one red mana.

One red mana: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.

The Great Work

Enchantment – Saga

(As this Saga enters and after your draw step, add a lore counter.)

Invasion of Ixalan//Belligerent Regisaur

Invasion of Ixalan

One generic, one green battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ixalan enters the battlefield, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Belligerent Regisaur

Creature – Dinosaur – 4/3

Trample

Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn.

Invasion of Theros//Ephara, Ever-Sheltering

Invasion of Theros

Two generic, one white battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

Ephara, Ever-Sheltering

Legendary Enchantment Creature – God – 4/4

Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.

Whenever another enchantment enters the battlefield under your control, draw a card.

Order of the Mirror//Order of the Alabaster Army

Order of the Mirror

One generic, one blue creature – Human Knight – 2/1

Three generic, one white Phyrexian mana: Transform Order of the Mirror. Activate only as a sorcery. (White Phyrexian mana can be paid with either one white or two life.)

Order of the Alabaster Army

Creature – Phyrexian Knight – 3/3

Whenever Order of the Alabaster Army becomes blocked by a creature, that creature gets -1/-1 until end of turn.

Agent of the Everblade//Gitaxian Forager (Translated name TBC)

Agent of the Everblade

One generic, one black creature – Rogue Human – 1/1

Deathtouch

Four generic, one blue Phyrexian mana: Transform Agent of the Everblade. Activate only as a sorcery. (Blue Phyrexian mana can be paid with either one blue or two life.)

Gitaxian Forager

Creature – Phyrexian Rogue – 3/3

Deathtouch

Whenever Gitaxian Forager deals combat damage to a player or battle, draw a card.

Rona, Herald of Invasion//Rona, Tolarian Obliterator

Rona, Herald of Invasion

One generic, one blue legendary creature – Human Wizard –1/3

Whenever you cast a legendary spell, untap Rona, Herald of Invasion.

Tap: Draw a card, then discard a card.

Five generic, one blue Phyrexian mana: Transform Rona. Activate only as a sorcery. (Black Phyrexian mana can be paid with either one black or two life.)

Rona, Tolarian Obliterator

Legendary Creature – Phyrexian Wizard – 5/5

Trample

Whenever a source deals damage to Rona, Tolarian Obliterator, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.

Duneshaper of Tarkir//Burnished Dunewalker (Translated name TBC)

Duneshaper of Tarkir

One white creature – Dog Warrior – 1/2

Four generic, one green Phyrexian mana: Transform Duneshaper of Tarkir. Activate only as a sorcery. (Green Phyrexian mana can be paid with either one green or two life.)

Burnished Dunewalker

Creature – Phyrexian Dog Warrior – 4/3

Trample

Freewheeling Nezumi//Wheel of Loathsome Flesh (Translated name TBC)

Freewheeling Nezumi

Three generic, one black creature – Rat Samurai – 3/3

Menace

When Freewheeling Nezumi enters the battlefield, each player mills three cards. (To mill three cards, put the top three cards of your library into your graveyard.)

Five generic, one white Phyrexian mana: Transform Freewheeling Nezumi. Activate only as a sorcery. (White Phyrexian mana can be paid with either one green or two life.)

Invasion of New Capenna//Holy Frazzle-Cannon

Invasion of New Capenna

One white, one black battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Capenna enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.

Holy Frazzle-Cannon

Artifact – Equipment

Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.

Equip: One generic mana

Khenra Spellspear//Gitaxian Spellstalker

Khenra Spellspear

One generic, one red creature – Jackal Warrior – 2/2

Trample

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Three generic, one blue Phyrexian mana: Transform Khenra Spellspear. Activate only as a sorcery. (Blue Phyrexian mana can be paid with either one blue or two life.)

Gitaxian Spellstalker

Creature – Phyrexian Jackal – 3/3

Trample, ward: two generic, prowess, prowess (Each instance of prowess triggers separately.)

Blightreaper Thallid/Blightsower Thallid

Blightreaper Thallid

One generic, one black creature – Fungus – 2/2

Three generic, one green Phyrexian mana: Transform Blightreaper Thallid. Activate only as a sorcery. (Green Phyrexian mana can be paid with either one green or two life.)

Blightsower Thallid

Creature – Phyrexian Fungus – 3/3

When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.

Herbology Instructor//Ailment Caller (Translated name TBC)

Herbology Instructor

One generic, one green creature – Druid Treefolk – 1/3

When Herbology Instructor enters the battlefield, you gain three life.

Six generic, one black Phyrexian mana: Transform Herbology Instructor. Activate only as a sorcery. (Black Phyrexian mana can be paid with either one green or two life.)

Ailment Caller

Creature – Phyrexian Treefolk – 3/3

When this creature transforms into Ailment Caller, target creature an opponent controls gets -0/-X until end of turn, where X is Ailment Caller's power.

Djeru and Hazoret

Two generic, two red, one white legendary creature – Human God – 5/4

As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.

Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.

Invasion of Kylem//Valor's Reach Tag Team

Invasion of Kylem

Two generic, one red, one white battle – Siege – Five starting loyalty

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

Valor's Reach Tag Team

Sorcery

Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."

Invasion of Pyrulea//Gargantuan Slabhorn

Invasion of Pyrulea

One green, one blue battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Pyrulea enters the battlefield, scry three, then reveal the top card of your library. If it's a land or double-faced card, draw a card.

Gargantuan Slabhorn

Creature – Beast – 4/4

Trample, ward: two generic.

Other transformed permanents you control have trample and ward: two generic.

Kroxa and Kunoros

Three generic, one red, one white, one black legendary creature – Elder Giant Dog – 6/6

Vigilance, menace, lifelink

Whenever Kroxa and Kunoros enters the battlefield or attacks, you may exile five cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

First, let's get straight to Urabrask. The Red Phyrexian has a bit of a history of having underwhelming cards in comparison to the other Praetors, but finally he has his time to shine with an utterly incredible card. It pings your opponents for damage, gives you mana, and then transforms to let you play spells from anyone's graveyard to keep the ball rolling.

Most importantly, Urabrask transforms back into his front face the same turn you get access to those graveyards, so you could easily cast enough one-mana spells to transform Urabrask again in the same turn and start the Saga a second time. If you combine this with cards like Birgi, God of Storytelling, Flame-kiln Artist, and Guttersnipe, and Urabrask immediately becomes a huge boon for spellsinging decks.

Of course, there are other cards to point out here as well. Invasion of Gobakhan fills the same hand-destruction taxing effect space as Elite Spellbinder, before transforming into Lightshield Array and giving you a way to protect your go-wide strategies.

Rona, Herald of Invasion could be a potentially explosive card for Legends-matter decks, especially if you combo it with something like Relic of Legends and zero-cost permanents like Mox Amber to continually tap and untap Rona.

Finally, we have Kroxa and Unoros, the Theros team-up card. Flavour-wise it's a bit confusing, as Kunoros has always been about preventing creature recursion, but the addition of Kroxa turns it into a powerful tool for it instead. A red, white, and black card with an attack trigger immediately screams "Isshin" too, which is always nice.

The weekend continues to be a quiet time for preview season, with the invasion taking a breather and only showing off a few cards. Phyrexian-lovers should pay attention, though, as there's a lot of creature type payoffs to get excited about.

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Phyrexian Awakening

Two generic, one white enchantment

When Phyrexian Awakening enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Phyrexians you control have vigilence.

Phyrexian Censor

Two generic, one white creature – Phyrexian Wizard – 3/3

Each player can't cast more than one non-Phyrexian spell each turn.

Non-Phyrexian creatures enter the battlefield tapped.

Zephyr Singer

Two generic, two blue creature – Siren Pirate – 3/4

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Flying, vigilance

When Zephyr Singer enters the battlefield, put a flying counter on each creature that convoked it.

Bloated Processor

Two generic, one black creature – Phyrexian – 3/2

Sacrifice another Phyrexian: put a +1/+1 counter on Bloated Processor.

When Bloated Processor dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Invasion of Ulgrotha//Grandmother Ravi Sengir

Invasion of Ulgrotha

Four generic, one black battle – Siege – Five starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ulgrotha enters the battlefield, it deals three damage to any other target and you gain three life.

Grandmother Ravi Sengir

Legendary creature – Human Wizard – 3/3

Flying

Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain one life.

Glistening Dawn

Two generic, two green sorcery

Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Day five of previews put a little more emphasis on how the Phyrexian creature type strategy will work, with a handful of cards all caring about Phyrexians you control in one way or another.

For instance, Phyrexian Awakening gives your Phyrexians vigilence, and lets you make a big 4/4 through incubating. Meanwhile, Phyrexian Censor rewards you for casting Phyrexian spells, and, more importantly, prevents your opponents from storming off or taking you down through aggro.

In black, we got Bloated Processor, which gives you an instant-speed sacrifice outlet, provided you have enough Phyrexians to throw to it. Combine that with Grandmother Ravi Sengir, and you could be making two very big creatures with ease.

So far, incubate has been kept pretty conservative, with 4/4s and larger being rare. With Glistening Dawn, we're suddenly making much, much bigger cinubator tokens, and two of them to boot. Having enough lands to make this worthwhile also means you have enough mana to transform them straight away, which makes this a solid tool in a set where green has frequently felt a bit lacking.

The fourth day of previews was the start of the slower weekend and, annoyingly, also April Fool's Day. With fake cards and hoax reveals abound, here are the handful of real reveals for March of the Machine. To make up for it, it also included possibly one of the best white boardwipes ever printed.

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Invasion of Belenon//Belenon War Anthem

Invasion of Belenon

Two generic, one white battle – Siege – Five starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.

Belenon War Anthem

Enchantment

Creatures you control get +1/+1

Sunfall

Three generic, two white sorcery

Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

With only two cards revealed on day four, there isn't a whole lot to look at. What we do have is really interesting, though.

The first is Invasion of Belenon, a plane we've only seen a couple of times over the years. Famed for being incredibly windy and inhabited by Loxodon and Rhox, its invasion card is instead a pretty generic buff spell.

Knights appear to be the white/blue archetype for March of the Machine, meaning you could run this nicely alongside Invasion of Xerex for some Knight token fun, but the work to get a basic +1/+1 buff from Belenon War Anthem doesn't seem worthwhile.

Sunfall, on the other hand, is incredible. Most five-mana boardwipes in white merely destroy the board, whereas this exiles it – getting around indestructible creatures and shutting down graveyard recursion. It then gives you a massive Incubator token to flip and protect yourself from the inevitable crackback of casting such a devastating card.

Does it contribute to indestructible seemingly getting worse and worse every day with a deluge of exile effects? Yes. Is this also going to see play in a whole load of formats? Absolutely yes.

The third day of previews was all about transforming, with not just plenty of new battles, but also two of the Phyrexian Praetors, and a number of creatures who've fallen to their corruption.

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Dusk Legion Duelist

One generic, one white creature – Vampire Soldier – 2/2

Vigilance

Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.

Surge of Salvation

One white instant

You and all permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

Tiller of Flesh

Three generic, one white creature – Phyrexian Knight – 2/4

Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Astral Wingspan

Four generic, one blue enchantment – Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Enchant creature

When Astral Wingspan enters the battlefield, draw a card.

Enchanted creature gets +2/+2 and has flying.

Change the Equation

One generic, one blue instant

Choose one –

Invasion of Kamigawa//Rooftop Saboteurs

Invasion of Kamigawa

Three generic, one blue battle – Siege – Four starting defence.

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Rooftop Saboteurs

Creature – Moonfolk Ninja – 2/3

Flying

Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.

Omen Hawker

One blue creature – Cephalid Advisor – 1/1

Tap: Add one colourless and one blue mana. Spend this mana only to activate abilities.

Oracle of Tragedy

One generic, one blue creature – Human Wizard – 1/3

When Oracle of Tragedy enters the battlefield or dies, choose one –

See Double

Two generic, two blue instant

This spell can't be copied.

Choose one. If an opponent has eight or more cards in their graveyard, you may choose both.

Temporal Cleansing

Three generic, one blue sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

The owner of target nonland permanent puts it into their library second from the top or on the bottom.

Xerex Strobe-Knight

Two generic, one blue creature – Human Knight – 2/2

Flying, vigilance

Tap: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.

Gift of Compleation

One generic, one black enchantment

When Gift of Compleation enters the battlefield, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Glistening Deluge

One generic, two black sorcery

All creatures get -1/-1 until end of turn.

Creatures that are green and/or white get an additional -2/-2 until end of turn.

Invasion of Innistrad//Deluge of the Dead

Invasion of Innistrad

Two generic, two black battle – Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

Flash

When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.

Deluge of the Dead

Enchantment

When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.

Two generic, one black: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.

Pile On

Three generic, one black instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sheoldred//The True Scriptures

Sheoldred

Three generic, two black legendary creature – Phyrexian Praetor – 4/5

Menace

When Sheoldred enters the battlefield, each opponent sacrifices a nontoken creature or planeswalker.

Four generic, one black: Exile Sheoldred, then return it to the battlefield transformed. Activate only as a sorcery, and it can't be activated unless an opponent has eight or more cards in their graveyard.

The True Scriptures

Enchantment – Saga

(As this Saga enters and after your draw step, add a lore counter.)

Furnace Reins

Two generic, one red sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any colour".)

Invasion of Kaldheim//Pyre of the World Tree

Invasion of Kaldheim

Three generic, one red battle – Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

Pyre of the World Tree

Enchantment

Discard a land card: Pyre of the World Tree deals two damage to any target.

Whenever you discard a land card, exile the top card of your library. You may play that card this turn.

Invasion of Karsus//Refraction Elemental

Invasion of Karsus

Two generic, two red battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Karsus enters the battlefield, it deals three damage to each creature and each planeswalker.

Refraction Elemental

Creature – Elemental

Ward: Pay two life.

Whenever you cast a spell, Refraction Elemental deals two damage to each opponent.

Invasion of Mercadia//Kyren Flamewright

Invasion of Mercadia

One generic, one red battle – Siege – Four starting defence.

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.

Kyren Flamewright

Creature – Goblin Spellshaper

Two generic, one red, tap, Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn.

Ancient Imperiosaur

Five generic, two green creature – Dinosaur – 6/6

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Trample, ward: two generic.

Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.

Copper Host Crusher

Six generic, two green creature – Phyrexian Bear Rhino – 8/8

Trample

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Deeproot Wayfinder

One generic, one green creature – Merfolk Scout – 2/3

Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

Ozolith, The Shattered Spire

One generic, one green legendary artifact

If one or more +1/+1 counters are put on an artifact or creature you control, that many plus one +1/+1 counters are put onto that permanent instead.

One generic, one green, tap: Put a +1/+1 counter on a target artifact or creature you control. Activate only as a sorcery.

Cycling 2 (two generic mana, Discard this card: Draw a card.)

Vorinclex//The Grand Evolution

Vorinclex

Three generic, two green legendary creature – Phyrexian Praetor – 6/6

Trample, reach

When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.

Six generic, two green: Exile Vorinclex, then return it to the battlefield transformer under its owner's control. Activate only as a sorcery.

The Grand Evolution

Enchantment – Saga

(As this Saga enters and after your draw step, add a lore counter.)

Invasion of Xerex//Vertex Paladin

Invasion of Xerex

Two generic, one white, one blue battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand.

Vertex Paladin

Creature –– Angel Knight – */*

Flying

Vertex Paladin's power and toughness are equal to the number of creatures you control.

Seraph of New Capenna//Seraph of New Phyrexia

Seraph of New Capenna

Two generic, one white creature – Angel Soldier – 2/2

Flying

Four generic, one black Phyrexian mana: Transform Seraph of New Capenna. Activate only as a sorcery. (Black Phyrexian mana can be paid with either one black or two life.)

Seraph of New Phyrexia

Creature – Phyrexian Angel – 3/3

Flying

Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn.

Captive Weird//Compleated Conjurer

Captive Weird

One blue creature – Weird – 1/3

Defender

Three generic, one red Phyrexian mana: Transform Captive Weird. Activate only as a sorcery. (Red Phyrexian mana can be paid with either one red or two life.)

Compleated Conjurer

Creature – Phyrexian Weird – 3/3

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

Elvish Vatkeeper

One generic, one black, one green creature – Phyrexian Elf – 3/3

When Elvish Vatkeeper enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Five generic mana: Transform a target Incubator token you control. Double the number of +1/+1 counters on it.

Mirror-Shield Hoplite

One red, one white creature – Human Soldier – 2/2

Vigilance

Whenever a creature you control becomes the target of a backup ability, copy that ability. You can choose new targets for this copy. This ability only triggers once per turn.

Mutagen Connoisseur

One generic, one green, one red creature – Mutagen Connoisseur – 0/5

Flying, vigilance

Mutagen Connoisseur gets +1/+0 for each transformed permanent you control.

Skyclave Aerialist//Skyclave Invader

Skyclave Aerialist

One generic, one blue creature – Merfolk Scout – 2/1

Flying

Four generic, one green Phyrexian mana: Transform Skyclave Aerialist. (Green Phyrexian mana can be paid with either one green or two life.)

Skyclave Invader

Creature – Phyrexian Merfolk Scout – 2/4

Flying

When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

Zimone and Dina

One black, one green, one blue legendary creature – Human Dryad – 3/4

Whenever you draw your second card each turn, target opponent loses two life and you gain two life.

Tap, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.

Green is getting even more excellent tools in day three, with a new card for the mysterious Ikorian artifact, the Ozolith. Ozolith, Shattered Spire might not be as widely-usable in Commander as its colourless predecessor, but the ability to reliably put +1/+1 counters on things as makes it potentially a new staple for green.

We also saw Ancient Imperiosaur, a huge, stompy payoff for go-wide convoke decks. Mono-Green Devotion in Pioneer is going to definitely be eyeing up this card, as tapping eight creatures will make this a terrifyingly huge 22/22 with trample.

All three of the new red battle cards are excellent. The Invasion of Kaldheim rewards you for defeating it by having a way to dump lands int your graveyard, which in the right deck will always be a strong effect.

Meanwhile, the Invasion of Karsus is a pseudo-boardwipe for four mana that can clear the board of most token creatures. On the other side, it's a really nice tool for Spellslinger, Burn, or Cheerios decks that want to cast lots of spells.

Finally, the Invasion of Innistrad might be slightly costly at four maana, but it's a realiable, instant-speed way to get rid of even indestructible creatures with ease, while having a later added bonus of a few Zombie tokens. It will be interesting to see how much the black/heavy metagame for Standard takes to this.

The first full day of previews had a heavy focus on green. Considering green has a relatively underutilised colour in recent Standard formats, it will be interesting to see whether March of the Machine's fighting focus for the colour will help push it up in competitive play more.

Image

Name

Text

Knight-Errant of Eos

Four generic, one white creature – Human Knight – 4/4

Convoke

When Knight-Errant of Eos enters the battlefield, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle.

Invasion of Arcavios//Invocation of the Founders

Invasion of Arcavios

Three generic, two blue battle – Siege –Sevenstarting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.

Invocation of the Founders

Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.

Invasion of Segovia//Caetus, Sea Tyrant of Segovia

Invasion of Segovia

Two generic, one blue battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Segovia enters the battlefield, create two 1/1 blue Kraken creature tokens with trample.

Caetus, Sea Tyrant of Segovia

Legendary creature – Serpent – 3/3

Noncreature spells you cast have convoke. (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

At the beginning of your end step, untap up to four target creatures.

Complete the Circuit

Five generic, one blue instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

You may cast sorcery spells this turn as though they had flash.

When you cast your next instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.

Deadly Derision

Two generic, two black instant

Destroy target creature or planeswalker. Create a Treasure token.

Phyrexian Gargantua

Four generic, two black creature – Phyrexian Horror – 4/4

When Phyrexian Gargantua enters the battlefield, you draw two cards and lose 2 life.

Render Inert

Two generic, one black sorcery

Remove up to five counters from target permanent.

Draw a card.

Beamtown Beatstick

One red artifact – Equipment

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.

Equip: two generic. (Two generic: Attach to target creature you control. Equip only as a sorcery.)

Bloodfeather Phoenix

One generic, one red creature – Phoenix – 2/2

Flying

Bloodfeather Phoenix can't block.

Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay one red mana. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.

City on Fire

Five generic, three red enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

Fearless Skald

Four generic, one red creature – Dwarf Berserker – 3/2

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until the end of turn.)

Double-strike

Furnace Gremlin

One generic, one red creature – Phyrexian Gremlin – 1/2

One generic, one red: Furnace Gremlin gets +1/+0 until end of turn.

When the Furnace Gremlin dies, incubate X, where X is equal to its power. (Create an Incubator token with X +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Into the Fire

Two generic, one red sorcery

Choose one –

Ramosian Greatsword

Four generic, one red artifact – Equipment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Equipped creature gets +3/+2 and has trample.

Equip: two generic. (Two generic: Attach to target creature you control. Equip only as a sorcery.)

Shivan Treeburner

Five generic, two red creature – Dragon – 4/4

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Flying, haste

Doomkar Warrior

Two generic, two green creature – Human Warrior – 4/3

Backup 1

Trample

Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Invasion of Muraganda//Primordial Plasm

Invasion of Muraganda

Four generic, one green battle – Siege – Six starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

Primordial Plasm

Creature – Ooze – 4/4

At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

Invasion of Shandalar//Leyline Surge

Invasion of Shandalar

Three generic, two green battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Shjandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand.

Leyline Surge

Enchantment

At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.

Ravenous Sailback

Four generic, one green creature – Dinosaur – 3/4

When Ravenous Sailback enters the battlefield, choose one –

Sandstalker Moloch

One generic, two green creature – Lizard – 4/2

Flash

When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Storm the Seedcore

Two generic, two green sorcery

Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

Streetwise Negotiator

One generic, one green creature – Cat Citizen – 0/2

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until the end of turn.)

This creature assigns combat damage equal to its toughness rather than its power.

Tandem Takedown

One generic, two green instant

Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.

Tribute to the World Tree

Three green enchantment

When a creature enters the battlefield under your control, draw a card if its power is three or greater. Otherwise, put two +1/+1 counters on it.

Errant and Giada

One generic, one white, one blue legendary creature – Human Angel – 2/3

Flash

Flying

You may look at the top card of your library at any time.

You may cast spells with flash or flying from the top of your library.

Hidetsugu and Kairi

Two generic, two blue, one black legendary creature – Ogre Demon Dragon – 5/4

Flying

When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.

Ayara, Widow of the Realm//Ayara, Furnace Queen

Ayara, Widow of the Realm

One generic, two black legendary creature – Elf Noble – 3/3

Tap, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.

Five generic, one red Phyrexian mana: Transform Ayara. Activate only as a sorcery. (Red Phyrexian mana can be paid with either one red or two life.)

Ayara, Furnace Queen

Legendary creature – Phyrexian Elf Noble – 4/4

At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.

Invasion of Azgol//Ashen Reaper

One black, one red battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Azgol enters the battlefield, target player sacrifices a creature or planeswalker and loses one life.

Creature – Zombie Elemental – 2/1

Menace

At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn.

Invasion of Ergamon//Truga Cliffcharger

Invasion of Ergamon

One red, one green battle – Siege – Five starting defence.

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.

Truga Cliffcharger

Creature – Rhino – 3/4

Trample

When Truga Cliffcharger enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.

Kogla and Yidaro

Two generic, two red, two green legendary creature – Ape Dinosaur Turtle – 7/7

When Kogla and Yidaro enters the battlefield, choose one –

Two generic, one red, one green, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card.

Invasion of Moag//Bloomwielder Dryads

Invasion of Moag

Two generic, one green, one white battle – Siege – Five starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.

Bloomwielder Dryads

Creature – Dryad – 3/3

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic mana.)

At the beginning of your end step, put a +1/+1 counter on target creature you control.

Sculpted Perfection

Two generic, one white, one black enchantment

When Sculpted Perfection enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Invasion of Kaladesh//Aetherwing, Golden-Scale Flagship

Invasion of Kaladesh

One blue, one red battle – Siege – Four starting defence.

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaladesh enters the battlefield, create a 1/1 colourless Thopter artifact creature token with flying.

Aetherwing, Golden-Scale Flagship

Legendary artifact – Vehicle – */4

Flying

Aetherwing, Golden-Scale Flagship's power is equal to the number of artifacts you control.

Crew 1 (Tap any number of creatures you control with power 1 or more: This vehicle becomes an artifact creature until end of turn.)

Invasion of Lorwyn//Winnowing Forces

Invasion of Lorwyn

Four generic, one black, one green battle – Siege – Five starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.

Winnowing Forces

Creature – Elf Warrior – */*

Winnowing Forces's power and toughness are each equal to the number of lands you control.

Harried Artisan//Phyrexian Skyflayer

Harried Artisan

Creature – Human Artificer – 2/3

Haste

Three generic, one white Phyrexian mana: Transform Harried Artisan. Activate only as a sorcery. (White Phyrexian mana can be paid with either one white or two life.)

Phyrexian Skyflayer

Creature – Phyrexian Artificer – 3/4

Flying, haste

Sun-Blessed Guardian//Furnace-Blessed Conqueror

Sun-Blessed Guardian

One generic, one white creature – Human Cleric – 2/2

Five generic, one red: Transform Sun-Blessed Guardian. Activate only as a sorcery. (Red Phyrexian mana can be paid with either one red or two life.)

Furnace-Blessed Conqueror

Creature – Phyrexian Cleric – 3/3

Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.

Gnottvold Hermit//Chrome Host Hulk

Gnottvold Hermit

Three generic, one green creature – Troll – 4/4

Five generic, one blue Phyrexian mana: Transform Gnottvold Hermit. Activate only as a sorcery. (Blue Phyrexian mana can be paid with either one blue or two life.)

Chrome Host Hulk

Creature – Phyrexian Troll – 5/5

Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.

Inga and Esika

Two generic, one green, one blue legendary creature – Human God – 4/4

All creatures you control have vigilance and "Tap: Add one mana of any colour. This many can only be spent to cast creature spells."

Whenever you cast a creature spell, if three or more mana from a creature was spent to cast it, draw a card.

Invasion of Alara//Awaken the Maelstrom

Invasion of Alara

One white, one blue, one black, one red, one green battle – Siege – Seven starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value four or less. Of those two cards, you may cast one without paying its mana cost, and put one into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken The Maelstrom

Sorcery

Awaken the Maelstrom is all colours.

Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a target permanent you control. Distribute three +1/+1 counters among one, two, or three target permanents you control. Destroy target permanent an opponent controls.

Highlights from day two include Sandstalker Moloch, which has a similar effect to the ever-popular Collected Company, albeit it requires your opponent to have cast a blue or black spell in the same turn to be most effective.

We also got Invasion of Shandalar, one of the new battle cards that is potentially one of the most powerful green recursion tools ever seen. As long as you can flip it into Leyline Surge, you'll also be completely skipping casting costs for a permanent each turn, which is incredible. It remains to be seen just how difficult it will be to defeat a Siege, but if it's easy enoguh, this could be one to watch.

Outside of green, red got a new damage-multiplying tool with City on Fire. This is arguably a better Fiery Emancipation, thanks to the addition of convoke as a way to reduce the cost. I almost want to try and get both out in play at once, and turn two damage into 18.

Of course, the real highlight of this day's previews was Inga and Esika, one of the many team-up legendary creatures in March of the Machine. The effect gives each creature you cast a pseudo-convoke, and it helps refill your hand at the same time. Sure, whatever, but look at that art. The rainbow bridge, the cats pulling Esika's chariot, the colours, it's a big departure from the grim horror of the Phyrexians and it looks fantastic.

The first day of March of the Machine's previews was absolutely massive, with almost 100 cards, three new mechanics, five precon commanders, and a whole load of Planechase cards all revealed.

Image

Name

Text

Alabaster Host Sanctifier

One generic, one white creature – Phyrexian Cleric – 2/2

Lifelink

Boon-Bringer Valkyrie

Three generic, two white creature – Angel Warrior – 4/4

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until the end of turn.)

Flying, first strike, lifelink.

Elesh Norn//The Argent Etchings

Elesh Norn

Two generic, two white legendary creature – Phyrexian Praetor – 3/5

Vigilance

Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses two life unless they pay one generic mana.

Two generic, one white, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Argent Etchings

Enchantment – Saga

(As this Saga enters and after your draw step, add a lore counter.)

Elspeth's Smite

One white instant

Elspeth's Smite deals three damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.

Guardian of Ghirapur

Two generic, one white creature – Angel – 3/3

Flying

When Guardian of Ghirapur enters the battlefield, exile on other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

Invasion of Dominaria//Serra Faithkeeper

Invasion of Dominaria

Two generic, one white battle – Siege – Five starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Dominaria Enters the battlefield, you gain four life and draw a card.

Serra Faithkeeper

Creature – Angel – 4/4

Flying, vigilance

Monastery Mentor

Two generic, one white creature – Human Monk – 2/2

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

Norn's Inquisitor

One generic, one white creature – Phyrexian Knight

When Norn's Inquisitor enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.

Seal From Existence

One generic, two white enchantment

Ward: three generic (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays three generic.)

Zhalfirin Lancer

Two generic, one white creature – Human Knight – 3/3

Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.

Chrome Host Seedshark

Two generic, one blue creature – Phyrexian Shark – 2/4

Flying

Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Negate

One generic, one blue instant

Counter target noncreature spell.

Transcendent Message

X generic, four blue instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Draw X cards.

Archpriest of Shadows

Three generic, two black creature – Human Warlock – 4/4

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until the end of turn.)

Deathtouch

Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.

Grafted Butcher

One generic, one black creature – Phyrexian Samurai – 2/2

When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.

Other Phyrexians you control get +1/+1.

Three generic, one black, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.

Hoarding Broodlord

Five generic, three black creature – Dragon – 7/6

Convoke

Flying

When Hording Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.

Spells you cast from exile have convoke.

Invasion of Fiora//Marchesa, Resolute Monarch

Invasion of Fiora

Four generic, two black battle – Siege – Four starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Fiora enters the battlefield, choose one or both –

Marchesa, Resolute Monarch

Legendary creature – Human Noble – 3/6

Menace, deathtouch

Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent.

At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose one life.

Merciless Repurposing

Four generic, two black instant

Exile target creature. Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Mirrodin Avenged

One black instant

Destroy target creature that was dealt damage this turn.

Draw a card.

Traumatic Revelation

One generic, one black sorcery

Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Invasion of Tarkir//Defiant Thundermaw

Invasion of Tarkir

One generic, one red battle – Siege – Five starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can't be 0.)

Defiant Thundermaw

Creature – Dragon – 4/4

Flying, trample

Whenever a Dragon you control attacks, it deals two damage to any target.

Scrappy Bruiser

Three generic, one red creature – Raccoon Warrior – 3/4

Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at the end of combat. (Return it only if it's on the battlefield.)

Stoke the Flames

Two generic, two red instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Stoke the Flames deals four damage to any target.

Voldaren Thrillseeker

Two generic, one red creature – Vampire Warrior – 1/1

Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following abilities until the end of turn.)

One generic, Sacrifice this creature: It deals damage equal to its power to any target.

Invasion of Ikoria//Zilortha, Apex of Ikoria

Invasion of Ikoria

X generic, two green battle – Siege – Six starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ikoria enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.

Zilortha, Apex of Ikoria

Legendary creature – Dinosaur – 8/8

Reach

For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.

Kami of Whispered Hopes

Two generic, one green creature – Spirit – 1/1

If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.

Tap: Add X mana of any one colour, where X is Kami of Whispered Hopes's power.

Invasion of New Phyrexia//Teferi Akosa of Zhalfir

Invasion of New Phyrexia

X generic, one white, one blue battle – Siege – 6 starting defence

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.

Teferi Akosa of Zhalfir

Legendary planeswalker – Teferi – Four starting loyalty

Halo Forager

One generic, one blue, one black creature – Faerie Rogue – 3/1

Flying

When Halo Forager enters the battlefield, you may pay X generic. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Rankle and Torbran

One generic, two black, two red legendary creature – Faerie Dwarf – 3/4

Flying, first strike, haste

Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number –

Etali, Primal Conqueror//Etali, Primal Sickness

Etali, Primal Conqueror

Five generic, two red legendary creature – Elder Dinosaur – 7/7

Trample

When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.

Nine generic, one green Phyrexian mana: Transform Etali. Activate only as a sorcery.

Etali, Primal Sickness

Legendary creature – Phyrexian Elder Dinosaur – 11/11

Trample, indestructible

Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)

Botanical Brawler

One green, one white creature – Elemental Warrior – 0/0

Trample

Botanical Brawler enters the battlefield with two +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.

Polukranos Reborn//Polukranos, Engine of Ruin

Polukranos Reborn

Three green legendary creature – Hydra – 4/5

Reach

Six generic, one Phyrexian white mana: Transform Polukranos Reborn. Activate only as a sorcery. (White Phyrexian Mana can be paid with either one white or two life.)

Polukranos, Engine of Ruin

Legendary creature – Phyrexian Hydra – 6/6

Reach, lifelink

Whenever Polukranos, Engine of Ruin or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink.

Invasion of Tolvada//The Broken Sky

Invasion of Tolvada

Three generic, one white, one black battle – Siege – Five starting defence.

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tolvada enters the battlefield, return target nonbattle permanent from your graveyard to the battlefield.

The Broken Sky

Enchantment

Creature tokens you control get +1/+0 and have lifelink.

At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.

Baral and Kari Zev

One generic, one blue, on red legendary creature – Human – 2/4

First strike, menace

Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.

Joyful Stormsculptor

Three generic, one blue, one red creature – Human Shaman – 2/3

When Joyful Stormsculptor enters the battlefield, create two 1/1 blue and red Elemental creature tokens.

Whenever you vast a spell that has convoke, Joyful Stormsculptor deals one damage to each opponent and each battle they protect.

Glissa, Herald of Predation

Three generic, one black, one green legendary creature – Phyrexian Zombie Elf – 3/5

At the beginning of combat on your turn, choose one –

Quintorius, Loremaster

Three generic, one red, one white legendary creature – Elephant Cleric – 3/5

Vigilance

At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.

One generic, one red, one white, tap, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.

Zurgo and Ojutai

Two generic, one blue, one red, one white legendary creature – Orc Dragon – 4/4

Flying, haste

Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn.

Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.

Borboygmos and Fblthp

Two generic, one green, one blue, one red legendary creature – Cyclops Homunculus – 6/5

Whenever Borborygmos and Fblthp enters the battlefield or attacks, draw a card, then you may discard any number of land cards. When you do discard or more more cards this way, Borborygmos and Fblthlp deals twice that much damage to target creature.

One generic, one blue: Put Borborygmos and Fblthp into its owner's library third from the top.

Invasion of Ravnica//Guildpact Paragon

Invasion of Ravnica

Five generic battle – Siege – Four starting defence.

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colours.

Guildpact Paragon

Artifact creature – Construct – 5/5

Whenever you cast a spell that's exactly two colours, look at the top six cards of your library. You may reveal a card that's exactly two colours from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Realmbreaker, the Invasion Tree

Three generic legendary artifact

Two generic, tap: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "This this land would leave the battlefield, exile it instead of putting it anywhere else.

Ten generic, tap, Sacrifice Realmbreaker, the Invasion Tree: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.

Sword of Once and Future

Three generic artifact – Equipment

Equipped creature gets +2/+2 and has protection from blue and from black.

Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value two or less from your graveyard without paying its mana cost. If that spell would be put into your ghraveyard, exile it instead.

It's almost impossible to pick a few key cards out of such a bumper crop of reveals, but there are a few worth pointing out. The first is Elesh Norn herself, with her transforming Saga card not only punishing your opponent for dealing damage to you, but also wiping the board potentially every three turns – provided you can keep making creatures to sacrifice.

Ikoria's famous Sharknado has been compleated, with Shark Typhoon now becoming a creature itself with Chrome Host Seedshark. It uses the new incubate mechanic instead of producing Shark tokens, which makes it slower and easier to block, but it's also much cheaper than Shark Typhoon, which could even things out.

The Invasion of Dominaria is one of the new battle cards revealed, which forces your opponent to protect it from damage to prevent you from transforming the battle into something much scarier, like Marchesa, Resolute Monarch. Being able to remove counters from any permanent just by attacking is wild – you can reset Sagas, kill planeswalkers, defeat more battles, or just weaken your opponent's creatures by taking those +1/+1 counters off them.

Halo Forager looks set to be incredibly powerful, thanks to its ability allowing you to cast spells out of your opponents' graveyards as well as your own.

Finally, we've got Etali, Primal Conquerer and its much more exciting transformed side, Etali, Primal Sickness. If your opponent has no way of blocking this, Primal Sickness is a one-hit kill thanks to it giving your opponent 11 poison counters all at once.

Here is every card revealed for March of the Machine before its formal debut on March 30, 2023.

Image

Name

Text

Archangel Elspeth

Two generic, two white legendary planeswalker – Elspeth – Four starting loyalty:

Faerie Mastermind

One generic, one blue creature – Faerie Rogue – 2/1:

Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

Three generic, one blue: Each player draws a card.

Jin-Gitaxias//The Great Synthesis

Jin-Gitaxias

Three generic, two blue legendary creature – Phyrexian Praetor – 5/5:

Ward: two generic

Whenever you cast a noncreature spell with mana value three or greater, draw a card.

Three generic, one blue: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.

The Great Synthesis

Enchantment – Saga

(As this Saga enters and after your draw step, add a lore counter.)

Moment Of Truth

Two generic, one blue instant:

Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.

Breach The Multiverse

Five generic, two black sorcery:

Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

Chandra, Hope's Beacon

Four generic, two red legendary planeswalker – Chandra – Five starting loyalty:

Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.

Wrenn and Realmbreaker

One generic, two green legendary planeswalker – Wrenn – Four starting loyalty:

Lands you control have "tap: Add one mana of any colour."

Heliod, the Radiant Dawn//Heliod, the Warped Eclipse

Heliod, the Radiant Dawn

Two generic, two white legendary enchantment creature – God – 4/4:

When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.

Three generic, one blue Phyrexian mana: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. (Blue Phyrexian mana can be paid with either one blue mana or two life.)

Heliod, the Warped Eclipse

Legendary enchantment creature – Phyrexian God – 4/6:

You may cast spells as though they had flash. Spells cost one generic less to cast for each card your opponents have drawn this turn.

Ghalta and Mavren

Three generic, two green, two white legendary creature – Dinosaur Vampire – 12/12:

Trample

Whenever you attack, choose one –

Drana and Linvala

One generic, two white, one black legendary creature – Vampire Angel – 3/4:

Flying, vigilance

Activated abilities of creatures your opponents control can't be activated.

Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any colour to activate those abilities.

Yargle and Multani

Three generic, two black, one green legendary creature – Frog Spirit Elemental – 18/6

Thalia and The Gitrog Monster

One generic, one white, one black, one green legendary creature – Human Frog Horror – 4/4:

First strike, deathtouch

You may play an additional land on each of your turns.

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

When Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.

Omnath, Locus Of All

One white, one blue, one Phyrexian black, one red, one green legendary creature – Phyrexian Elemental – 4/4:

If you would lose unspent mana, that mana becomes black instead.

At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more coloured mana symbols in its mana cost. If you do, add three mana in any combination of its colours, and put it into your hand. If you don't reveal it, put it into your hand.

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain one life.

Tap: Add white or blue.

Dismal Backwater

Land

Dismal Blackwater enters the battlefield tapped.

When Dismal Blackwater enters the battlefield, you gain one life.

Tap: Add blue or black.

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain one life.

Tap: Add black or red.

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain one life.

Tap: Add red or green.

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain one life.

Tap: Add green or white.

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain one life.

Tap: Add white or black.

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain one life.

Tap: Add blue or red.

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain one life.

Tap: Add black or green.

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Cragenters the battlefield, you gain one life.

Tap: Add red or white.

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain one life.

Tap: Add green or blue.

As with previous sets, March of the Machine's Jumpstart booster packs will include a number of cards not found anywhere else.

In total, there are 15 Jumpstart exclusives, with three for each colour.

Image

Name

Text

Essence of Orthodoxy

Three generic, two white creature – Phyrexian – 3/3

Flying

Whenever Essence of Orthodoxy or another Phyrexian enters the battlefield under your control, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Phyrexian Pegasus

Two generic, one white creature – Phyrexian Pegasus – 2/2

Flying

Whenever Phyrexian Pegasus attacks, another target attacking creature without flying gains flying until end of turn.

Seedpod Caretaker

Two generic, one white creature – Phyrexian Cleric – 2/2

When Seedpod Caretaker enters the battlefield, choose one –

Interdisciplinary Mascot

Six generic, two blue creature – Elemental Fractal – 5/5

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Ward: three generic

When Interdisciplinary Mascot enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Referee Squad

Two generic, one blue creature – Homunculus – 2/2

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Vigilance

When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Zephyr Winder

One generic, one blue creature – Elemental – 2/1

Flying

Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.

Injector Crocodile

Four generic, two black creature – Phyrexian Crocodile – 5/5

When Injector Crocodile dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Swampcycling: two generic. (Pay two generic, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Seer of Stolen Sight

Two generic, one black creature – Phyrexian Warlock – 2/3

Menace (This creature can't be blocked except by two or more creatures.)

Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Terror of Towashi

Two generic, two black creature – Phyrexian Ogre – 4/3

Deathtouch

Whenever Terror of Towashi attacks, you may pay three generic and one black. When you do, return target creature from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.

Axguard Artisan

One generic, one red creature – Dwarf Artificer – 2/1

Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with "tap, Sacrifice this artifact: Add one mana of any colour.")

Cragsmasher Yeti

Four generic, two red creature – Yeti – 4/2

Mountaincycling: two generic. (Pay two generic, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following abilities until the end of turn.)

Trample

Orthios, Hero of Lavabrink

Three generic, one red legendary creature – Human Soldier – 3/3

One generic, one red, tap: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Six generic, three red, tap: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.

Fairgrounds Trumpeter

Two generic, one green creature – Elephant – 2/2

At the beginning of each end step, if a +1/+1 counter was put on a creature you control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.

Ruins Recluse

One generic, one green creature – Spider – 1/1

Reach, deathtouch

Three generic, one green: Put a +1/+1 counter on Ruins Recluse.

Surrak and Goreclaw

Four generic, two green legendary creature – Human Bear – 6/5

Trample

Other creatures you control have trample.

Whenever another nontoken enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.

Multiverse Legends is a bonus set of cards, featuring reprints of various legendary creatures from Magic's history. It is very similar in structure to The Brothers' War's retro-frame artifacts or Strixhaven's Mystical archive, with each booster pack guaranteeing at least one card from the set.

These cards will only be legal in the formats they're already legal in, as well as the March of the Machine limited format. They won't be entering the Standard format, as they're not considered part of the March of the Machine set proper.

These are the latest cards revealed for Multiverse Legends, updated daily.

Image

Name

Text

Anafenza, Kin-Tree Spirit

Two white legendary creature – Spirit Soldier – 2/2

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Daxos, Blessed by the Sun

Two white legendary enchantment creature – Demigod – 2/*

Daxos's toughness is equal to your devotion to white. (Each white pip in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain one life.

Kwende, Pride of Femeref

Three generic, one white legendary creature – Human Soldier – 2/2

Double strike

Creatures you control with first strike have double strike.

Kenrith, the Returned King

Four generic, one white legendary creature – Human Noble – 5/5

One red: All creatures gain trample and haste until end of turn.

One generic, one green: Put a +1/+1 counter on target creature.

Two generic, one white: Target player gains five life.

Three generic, one blue: Target player draws a card.

Four generic, one black: Put target creature card from a graveyard onto the battlefield under its owner's control.

Sram, Senior Edificer

One generic, one white legendary creature – Dwarf Advisor – 2/2

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Baral, Chief of Compliance

One generic, one blue legendary creature – Human Wizard – 1/3

Instant or sorcery spells you cast cost one generic less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Tetsuko Umezawa, Fugitive

One generic, one blue legendary creature – Human Rogue – 1/3

Creatures you control with power or toughness one or less can't be blocked.

Ayara, First of Locthwain

Three black legendary creature – Elf Noble – 2/3

Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses one life and you gain one life.

Tap, Sacrifice another black creature: Draw a card.

Seizan, Perverter of Truth

Three generic, two black legendary creature – Demon Spirit – 6/5

At the beginning of each player's upkeep, that player loses two life and draws two cards.

Tymaret, Chosen from Death

Two black legendary enchantment creature – Demigod – 2/*

Tymaret's toughness is equal to your devotion to black. (Each black pip in the mana costs of permanents you control counts toward your devotion to black.)

Squee, the Immortal

One generic, two red legendary creature – Goblin – 2/1

You may cast Squee, the Immortal from your graveyard or from exile.

Valduk, Keeper of the Flame

Two generic, one red legendary creature – Human Shaman – 3/2

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile these tokens at the beginning of the next end step.

Fynn, the Fangbearer

One generic, one green legendary creature – Human Warrior – 1/3

Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, that player gains two poison counters. (A player with ten or more poison counters loses the game.)

Goreclaw, Terror of Qal Sisma

Three generic, one green legendary creature – Bear – 4/3

Creature spells you cast with power four or greater cost two generic less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power four or greater gets +1/+1 and gains trample until end of turn.

Renata, Called to the Hunt

Two generic, two green legendary enchantment creature – Demigod – */3

Renata's power is equal to your devotion to green. (Each green pip in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

Raff, Weatherlight Stalwart

One white, one blue legendary creature – Human Wizard – 1/3

Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.

Three generic, two white: Creatures you control get +1/+1 and gain vigilance until end of turn.

Yorion, Sky Nomad

Three generic, two blue or white legendary creature – Bird Serpent – 4/5

Companion – Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for three generic mana as a sorcery.)

Flying

When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Atris, Oracle of Half-Truths

Two generic, one blue, one black legendary creature – Human Advisor – 3/2

Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and another into your graveyard.

Grimgrin, Corpse-Born

Three generic, one blue, one black legendary creature – Zombie Warrior – 5/5

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Gyruda, Doom of Depths

Four generic, two blue or black legendary creature – Demon Kraken – 6/6

Companion – Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for three generic mana as a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

Judith, the Scourge Diva

One generic, one black, one red legendary creature – Human Shaman – 2/2

Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals one damage to any target.

Rona, Sheoldred's Faithful

One generic, one blue, two black legendary creature – Human Wizard – 3/4

Whenever you cast an instant or sorcery spell, each opponent loses one life.

You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.

Obosh, the Preypiercer

Three generic, two black or red legendary creature – Hellion Horror – 3/5

Companion – Your starting deck contains only cards with odd mana values and land cards.(If this card is your chosen companion, you may put it into your hand from outside the game for three generic mana as a sorcery.)

If a source you control with an odd mana value would deal damage to a permanent or player, it deals double damage to that permanent or player instead.

Radha, Coalition Warlord

Two generic, one red, one green legendary creature – Elf Warrior – 3/3

Domain – Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types you control.

Kaheera, the Orphanguard

One generic, two green or white legendary creature – Cat Beast – 3/2

Companion – Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for three generic mana as a sorcery.)

Vigilance

Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

Lathiel, the Bounteous Dawn

Two generic, one green, one white legendary creature – Unicorn – 2/2

Lifelink

At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.

Shanna, Sisay's Legacy

One green, one white legendary creature – Human Warrior – 0/0

Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.

Firja, Judge of Valor

Two generic, one white, two black legendary creature – Angel Cleric – 2/4

Flying, lifelink

Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Lurrus of the Dream-Den

One generic, two white or black legendary creature – Cat Nightmare – 3/2

Companion – Each permanent card in your starting deck has mana value two or less. (If this card is your chosen companion, you may put it into your hand from outside the game for three generic mana as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value two or less from your graveyard.

Teysa Karlov

Two generic, one white, one black legendary creature – Human Advisor – 2/4

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

Aegar, the Freezing Flame

One generic, one blue, one red legendary creature – Giant Wizard – 3/3

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or a spell you controlled dealt damage to it this turn, draw a card.

Brudiclad, Telchor Engineer

Four generic, one blue, one red legendary artifact creature – Phyrexian Artificer – 4/4

Creature tokens you control have haste.

At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.

Lutri, the Spellchaser

One generic, two blue or red legendary creature – Elemental Otter – 3/2

Companion – Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for three generic mana as a sorcery.)

Flash

When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Dina, Soul Steeper

One black, one green legendary creature – Dryad Druid – 1/3

Whenever you gain life, each opponent loses one life.

One generic, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.

Umori, the Collector

Two generic, two black or green legendary creature – Ooze – 4/5

Companion – Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for three generic mana as a sorcery.)

As Umori, the Collector enters the battlefield, choose a card type.

Spells you cast of the chosen type cost one generic less to cast.

Aurelia, the Warleader

Two generic, two red, two white legendary creature – Angel – 3/4

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Firesong and Sunspeaker

Four generic, one red, one white legendary creature – Minotaur Cleric

Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals three damage to target creature or player.

Reyav, Master Weponsmith

One red, one white legendary creature – Dwarf Artificer – 2/2

Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.

Zirda, the Dawnwaker

One generic, two red or white legendary creature – Elemental Fox – 3/3

Companion – Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for three generic mana as a sorcery.)

Abilities you activate that aren't mana abilities cost two generic less to activate. This effect can't reduce the mana in that cost to less than one mana.

One generic, tap: Target creature can't block this turn.

Arixmethes, Slumbering Isle

Two generic, one green, one blue legendary creature – Kraken – 12/12

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

Tap: Add one green and one blue mana.

Ezuri, Claw of Progress

Two generic, one green, one blue legendary creature – Phyrexian Elf Warrior – 3/3

Whenever a creature with power two or less enters the battlefield under your control, you get an experience counter.

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

Keruga, the Macrosage

Three generic, two green or blue legendary creature – Dinosaur Hippo – 5/4

Companion – Your starting deck contains only cards with mana value three or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for three generic mana as a sorcery.)(If this card is your chosen companion, you may put it into your hand from outside the game for three generic mana as a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value three or greater.

Yarok, the Desecrated

Two generic, one black, one green, one blue legendary creature – Elemental Horror – 3/5

Deathtouch, lifelink

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Elesh Norn, Grand Cenobite

Five generic, two white legendary creature – Phyrexian Praetor – 4/7

Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.

Thalia, Guardian of Thraben

One generic, one white legendary creature – Human Soldier – 2/1

First strike

Noncreature spells cost one generic more to cast.

Emry, Lurker of the Loch

Two generic, one blue legendary creature – Merfolk Wizard – 1/2

This spell costs one generic less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.

Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You may still pay its costs. Timing rules still apply.)

Inga Rune-Eyes

Three generic, one blue legendary creature – Human Wizard – 3/3

When Inga Rune-Eyes enters the battlefield, scry 3.

When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Jin-Gitaxias, Core Augur

Eight generic, two blue legendary creature – Phyrexian Praetor – 5/4

Flash

At the beginning of your end step, draw seven cards.

Each opponent's maximum hand size is reduced by seven.

Horobi, Death's Wail

Two generic, two black legendary creature – Spirit – 4/4

Flying

Whenever a creature becomes the target of a spell or ability, destroy that creature.

Sheoldred, Whispering One

Five generic, two red legendary creature – Phyrexian Praetor – 6/6

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.

At the beginning of each opponent's upkeep, that player sacrifices a creature.

Skithiryx, the Blight Dragon

Three generic, two blue legendary creature – Phyrexian Dragon Skeleton – 4/4

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

One black mana: Skithiryx, the Blight Dragon gains haste until end of turn.

Two black mana: Regenerate Skithiryx.

Yargle, Glutton of Urborg

Four generic, one black legendary creature – Frog Spirit – 9/3

Captain Lannery Storm

Two generic, one red legendary creature – Human Pirate – 2/2

Haste

Whenever Captain Lannery Storm attacks, create a Treasure token.

Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Ragavan, Nimble Pilferer

One red legendary creature – Monkey Pirate – 2/1

Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that cast.

Dash: one generic, one red. (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its onwer's hand at the beginning of the next end step.)

Urabrask the Hidden

Three generic, two red legendary creature – Phyrexian Praetor – 4/4

Creatures you control have haste.

Creatures your opponents control enter the battlefield tapped.

Zada, Hedron Grinder

Three generic, one red legendary creature – Goblin Ally – 3/3

Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

Vorinclex, Voice of Hunger

Six generic, two green legendary creature – Phyrexian Praetor – 4/6

Trample

Whenever you tap a land for mana, add one mana of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

Yedora, Grave Gardener

Four generic, one green legendary creature – Treefolk Druid – 5/5

Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)

Taigam, Ojutai Master

Two generic, one white, one blue legendary creature – Human Monk – 3/4

Instant, sorcery, and Dragon spells you control can't be countered.

Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Kroxa, Titan of Death's Hunger

One black, one red legendary creature – Elder Giant – 6/6

When Kroxa enters the battlefield, sacrifice it unless it escaped.

Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses three life.

Escape: two black, two red, exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Jegantha, the Wellspring

Four generic, one red or green hybrid mana legendary creature – Elemental Elk – 5/5

Companion – No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for three generic as a sorcery.)

Tap: Add one white, one blue, one black, one red, one green. This mana can't be spent to pay generic mana costs.

Imoti, Celebrant of Bounty

Three generic, one green, one blue legendary creature – Naga Druid – 3/1

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Spells you cast with mana value six or greater have cascade.

Atraxa, Praetor's Voice

One green, one, white, one blue, one black legendary creature – Phyrexian Angel Horror – 4/4

Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Niv-Mizzet Reborn

One white, one blue, one black, one red, one green legendary creature – Dragon Avatar – 6/6

Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each colour pair, choose a card that's exactly those colours from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Launching alongside March of the Machine are five preconstructed Commander decks. Like most other Commander releases, these will have a mixture of reprints and brand-new cards.

However, unlike most other decks, March of the Machine marks the return of Planechase. Planechase adds a more unpredictable element to your games through the use of oversized Plane cards, and a Planar die to allow the whole table to move from plane to plane and tackle different effects.

Each deck will include ten Planechase cards – again, some reprints, and some new. They will all also include a new mana rock artifact designed specifically for use with planechase:

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Ichor Elixir

Four generic artifact

If you would roll one or more planar dice, instead roll that mane planar dice plus one and ignore one.

Tap: Add two colourless mana.

The Growing Threat deck is a white/black Phyrexian-centric deck, headed up by Brimaz, Blight of Oreskos.

The secondary commander takes it in a different direction, with Moira and Teshar playing more as a historic-matters commander who rewards you for playing artifacts, legends, and Saga spells.

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Brimaz, Blight Of Oreskos

Two generic, one white, one black legendary creature – Phyrexian Cat – 3/4

Whenever you cast a Phyrexian creature or artifact spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.

Moira and Teshar

Three generic, one white, one black legendary creature – Phyrexian Spirit Bird – 4/5

Flying

Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)

Darksteel Splicer

Six generic, one white creature – Phyrexian Artificer – 1/1

Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colourless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have.

Excise the Imperfect

One generic, two white instant

Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with two +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Filigree Vector

Three generic, one white artifact creature – Phyrexian Construct – 1/1

When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.

One generic, tap, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Vulpine Harvester

Three generic, one white creature – Phyrexian Fox – 3/3

Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.

Blight Titan

Four generic, two black creature – Phyrexian Giant – 6/6

Deathtouch

Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Path of the Schemer

Four generic, one black sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.

Will of the Planeswalkers – Starting with you, each player votes for planeswalker or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Bitterthorn, Nissa's Animus

Three generic legendary artifact – Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip: Three generic.

Planechase Cards

Esper

Plane – Alara

Artifact spells cost one generic less to cast.

Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact you control gains vigilance, menace, and lifelink until end of turn.

Ketria

Plane – Ikoria

When you planeswalker to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control.

Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

Naktamun

Plane – Amonkhet

Each creature card in your graveyard has embalb. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.)

Whenever chaos ensues, you may discard a card. If you do, draw a card.

Nyx

Plane – Theros

Nontoken creatures are enchantments in addition to their other types.

Constellation – Whenever an enchantment enters the battlefield under your control, you gain one life.

Whenever chaos ensues, choose a colour. Add an amount of mana of that colour equal to your devotion to that colour.

Panopticon

Plane – Mirrodin

When you planeswalk to Panopticon, daw a card.

At the beginning of your draw step, draw an additional card.

Whenever chaos ensues, draw a card.

Spacial Merging

Phenomenon

When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.

The Aether Flues

Plane – Iquatana

When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.

The Great Forest

Plane – Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.

The Pit

Plane – Abyss

When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel token with flying or a 6/6 black Demon creaturetoken with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals six damage to you."

Whenever chaos ensues, each player sacrifices a nonartifact creature.

Undercity Reaches

Plane – Ravnica

Whenever a creature deals combat damage to a player, its controller may draw a card.

Whenever chaos ensues, you have no maximum hand size for the rest of the game.

Full Decklist

1 Brimaz, Blight of Oreskos

1 Moira and Teshar

1 Ichor Elixir

1 Blight Titan

1 Darksteel Splicer

1 Excise the Imperfect

1 Filigree Vector

1 Path of the Schemer

1 Bitterthorn, Nissa's Animus

1 Vulpine Harvester

1 Cataclysmic Gearhulk

1 Massacre Wurm

1 Noxious Gearhulk

1 Phyrexian Scriptures

1 Phyrexian Triniform

1 Soul of New Phyrexia

1 Ancient Stone Idol

1 Angel of the Ruins

1 Blade Splicer

1 Coveted Jewel

1 Duplicant

1 Exotic Orchard

1 Fetid Heath

1 Karn's Bastion

1 Myr Battlesphere

1 Nettlecyst

1 Phyrexian Delver

1 Phyrexian Rebirth

1 Psychosis Crawler

1 Scrap Trawler

1 Sculpting Steel

1 Scytheclaw

1 Shineshadow Snarl

1 Spire of Industry

1 Temple of Silence

1 Utter End

1 Vault of the Archangel

1 Yawgmoth's Vile Offering

1 Bojuka Bog

1 Command Tower

1 Commander's Sphere

1 Evolving Wilds

1 First-Sphere Gargantua

1 Fractured Powerstone

1 Goldmire Bridge

1 Night's Whisper

1 Orzhov Locket

1 Orzhov Signet

1 Path of Ancestry

1 Phyrexian Ghoul

1 Phyrexian Rager

1 Silverquill Campus

1 Terramorphic Expanse

1 Wayfarer's Bauble

1 Hedron Archive

1 Ambition's Cost

1 Arcane Signet

1 Bloodline Pretender

1 Bone Shredder

1 Burnished Hart

1 Despark

1 Go for the Throat

1 Graveshifter

1 Keskit, the Flesh Sculptor

1 Master Splicer

1 Meteor Golem

1 Mind Stone

1 Mortify

1 Shattered Angel

1 Shimmer Myr

1 Sol Ring

1 Swords to Plowshares

1 Tainted Field

1 Talisman of Hierarchy

1 Victimize

1 Compleated Huntmaster

1 Phyrexian Gargantua

10 Plains

13 Swamp

Backup is one of the new mechanics introduced in March of the Machine, and this red, green, and white deck's commander Bright-Palm, Soul Awakener helps make the creatures you backed up get damage through even more easily.

Meanwhile, the secondary commander, Shalai and Hallar, instead turns your +1/+1 counters into damage. We just saw a similar effect to this with All Will Be One, and thanks to cards like The Red Terror could be a powerful combo commander.

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Bright-Palm, Soul Awakener

One generic, one red, one green, one red legendary creature – Fox Shaman – 4/3

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until the end of turn.)

Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

Shalai and Hallar

One generic, one red, one green, one white legendary creature – Angel Elf – 3/3

Flying, vigilance

Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

Guardian Scalelord

Four generic, one white creature – Dragon – 3/4

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Flying

Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is the creature's power.

Death-Greeter's Champion

Two generic, one red creature – Human Warrior – 2/1

Dash: three generic, one red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Double strike

Mirror-Style Master

Four generic, two red creature – Human Warrior – 3/3

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at the end of combat. (Equipment, Auras you control, and counters are modifications.)

Path of the Pyromancer

Four generic, one red sorcery

Discard all the cards in your hand. Add one red mana for each card discarded this way, then draw that many cards plus one.

Will of the Planeswalkers – Starting with you, each player votes for planeswalker or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Uncivil Unrest

Four generic, one red enchantment

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.

Conclave Sledge-Captain

Five generic, one green creature – Elephant Soldier – 4/4

Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn. Each ability triggers seperately.)

Trample

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

Emergent Woodwurm

Six generic, one green creature – Wurm – 4/4

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Planechase Cards

Bloodhill Bastion

Plane – Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.

Chaotic Aether

Phenomenon

Whenever you encounter Chaotic Aether, each blank roll of the planar die is a chaos ensues roll until a player planeswalkers away from a plane.

Grove of the Dreampods

Plane – Fabacin

When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Whenever chaos ensues, return target creature card from your graveyard to the battlefield.

Jund

Plane – Alara

Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever chaos ensures, create two 1/1 red Goblin creature tokens.

Kharasha Foothills

Plane – Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Megaflora Jungle

Plane – Gargantikar

Each creature with mana value two or less gets +2/+2.

Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.

Riptide Island

Plane – Dominaria

When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colourless Sliver creature tokens.

Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.

The Golden City of Orazca

Plane – Ixalan

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.

Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.

The Great Aerie

Plane – Tarkir

When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

Towashi

Plane – Kamigawa

Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.)

Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.

Full Decklist

1 Bright-Palm, Soul Awakener

1 Shalai and Hallar

1 Death-Greeter's Champion

1 Uncivil Unrest

1 Ichor Elixir

1 Mirror-Style Master

1 Guardian Scalelord

1 Emergent Woodwurm

1 Path of the Pyromancer

1 Conclave Sledge-Captain

1 Kalonian Hydra

1 Mikaeus, the Lunarch

1 Canopy Vista

1 Champion of Lambholt

1 Cinder Glade

1 Dromoka's Command

1 Exotic Orchard

1 Flamerush Rider

1 Flameshadow Conjuring

1 Forgotten Ancient

1 Fortified Village

1 Furycalm Snarl

1 Game Trail

1 Gavony Township

1 Genesis Hydra

1 Gyre Sage

1 Heaven /// Earth

1 High Sentinels of Arashin

1 Incubation Druid

1 Inscription of Abundance

1 Ion Storm

1 Kessig Wolf Run

1 Krenko, Tin Street Kingpin

1 Managorger Hydra

1 Mossfire Valley

1 Mosswort Bridge

1 Restoration Angel

1 Rishkar, Peema Renegade

1 Semester's End

1 Strionic Resonator

1 Sungrass Prairie

1 Sunscorch Regent

1 Temple of Abandon

1 Temple of Plenty

1 Temple of Triumph

1 Together Forever

1 Triskelion

1 Command Tower

1 Commander's Sphere

1 Cultivate

1 Evolving Wilds

1 Fertilid

1 Fractured Powerstone

1 Kodama's Reach

1 Path of Ancestry

1 Pridemalkin

1 Return to Nature

1 Terramorphic Expanse

1 Wood Elves

1 Abzan Battle Priest

1 Abzan Falconer

1 Alharu, Solemn Ritualist

1 Arcane Signet

1 Armorcraft Judge

1 Brawn

1 Bretagard Stronghold

1 Conclave Mentor

1 Constable of the Realm

1 Elite Scaleguard

1 Enduring Scalelord

1 Falkenrath Exterminator

1 Field of Ruin

1 Generous Gift

1 Good-Fortune Unicorn

1 Hamza, Guardian of Arashin

1 Hindervines

1 Inspiring Call

1 Jungle Shrine

1 Juniper Order Ranger

1 Krosan Verge

1 Llanowar Reborn

1 Mindless Automaton

1 Rogue's Passage

1 Slurrk, All-Ingesting

1 Sol Ring

1 Swords to Plowshares

1 Temple of the False God

5 Plains

2 Mountain

6 Forest

We've had a lot of artifact-themed Commander decks in recent sets, but the green, blue, and red Tinker Time deck instead focuses on having as many different types of artifact tokens as possible. Food, Treasure, Gold, Clues, Blood, Thopters, and more are likely to show up thanks to its commander, Gimbal, Gremlin Prodigy.

The secondary commander, Rashmi and Ragavan, brings back Kaladesh's famous monkey, meaning he appears three different times in March of the Machine. This time, he and Rashmi are all about 'impulsive draw' – exiling cards from the top of your library and casting them with the Treasure token you produce.

Image

Name

Text

Gimbal, Gremlin Prodigy

Two generic, one green, one blue, one red legendary creature – Gremlin Artificer

Artifact creatures you control have trample.

At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.

Rashmi and Ragavan

One generic, one green, one blue, one red legendary creature – Elf Monkey – 2/4

Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.

Schema Thief

Three generic, one blue creature – Vedalken Rogue Artificer – 3/3

Flying

Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls.

Dance With Calamity

Seven generic, one red sorcery

Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

Hedron Detonator

Two generic, one red creature – Goblin Artificer – 2/3

Whenever an artifact enters the battlefield under your control, Hedron Detonator deals one damage to target opponent.

Tap, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

Pain Distributor

Two generic, one red creature – Devil Citizen – 2/3

Menace

Whenever a player casts their first spell each turn, create a Treasure token.

Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals one damage to that player.

Path of the Animist

Three generic, one green sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Will of the Planeswalkers – Starting with you, each player votes for planeswalker or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Sandsteppe War Riders

Three generic, one green creature – Human Warrior – 4/4

Trample

At the beginnign of combat on your turn, bolster X where X is the number of differently named artifact tokens you control. (Choose a creature with the last toughness among creatures you control and put X +1/+1 counters on it.)

Cutthroat Negotiator

Two generic, one blue, one red creature – Orc Pirate – 4/3

Parley – Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.

Planechase Cards

Ghirapur

Plane – Kaladesh

At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle article you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2.

Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.

Glimmervoid Basin

Plane – Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

Isle of Vesuva

Plane – Dominaria

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.

New Argive

Plane – Dominaria

Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Planewide Disaster

Phenomenon

When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)

Selesnya Loft Gardens

Plane – Ravnica

If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.

Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.

Stronghold Furnace

Plane – Rath

If a source would deam damage to a permanent or player, it deals double that damage instead.

Whenever chaos ensues, Stronghold Furnace deals one damage to any target.

Ten Wizards Mountain

Plane – Shenmeng

Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.

Whenever chaos ensues, creatures you control gain flying until end of turn.

The Western Cloud

Plane – Gobakhan

Prevent all damage that would be dealt to creatures and planeswalkers you control.

Whenever chaos ensues, create three tapped Treasure tokens. They each deal one damage to each creature and each planeswalker.

The Wilds

Plane – Eldraine

When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.

Whenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrifices creature's toughness was four or greater.

Full Decklist

1 Gimbal, Gremlin Prodigy

1 Rashmi and Ragavan

1 Schema Thief

1 Sandsteppe War Riders

1 Cutthroat Negotiator

1 Hedron Detonator

1 Ichor Elixir

1 Path of the Animist

1 Pain Distributor

1 Dance with Calamity

1 Pia and Kiran Nalaar

1 Feldon of the Third Path

1 Chaos Warp

1 Stroke of Genius

1 Academy Manufactor

1 Aid from the Cowl

1 Bloodforged Battle-Axe

1 Brass's Bounty

1 Cinder Glade

1 Echo Storm

1 Everquill Phoenix

1 Exotic Orchard

1 Fiery Confluence

1 Frostboil Snarl

1 Game Trail

1 Gilded Goose

1 Hellkite Igniter

1 Imprisoned in the Moon

1 Inspiring Statuary

1 Master of Etherium

1 Masterful Replication

1 Perplexing Test

1 Rise and Shine

1 Saheeli's Artistry

1 Sharding Sphinx

1 Shimmer Dragon

1 Skyclave Relic

1 Spell Swindle

1 Spine of Ish Sah

1 Temple of Abandon

1 Temple of Epiphany

1 Temple of Mystery

1 Thopter Assembly

1 Thopter Spy Network

1 Tireless Tracker

1 Vedalken Humiliator

1 Vineglimmer Snarl

1 Workshop Elders

1 Command Tower

1 Crack Open

1 Evolving Wilds

1 Fractured Powerstone

1 Gruul Signet

1 Izzet Signet

1 Path of Ancestry

1 Reverse Engineer

1 Root Out

1 Simic Growth Chamber

1 Simic Signet

1 Terramorphic Expanse

1 Thoughtcast

1 Replicating Ring

1 Arcane Signet

1 Combine Chrysalis

1 Curse of Opulence

1 Frontier Bivouac

1 Ghirapur Aether Grid

1 Junk Winder

1 Myriad Landscape

1 Reality Shift

1 Saheeli, Sublime Artificer

1 Sol Ring

1 Struggle /// Survive

1 Tireless Provisioner

1 Vampires' Vengeance

1 Weirding Wood

1 Whirler Rogue

8 Island

8 Mountain

7 Forest

The red/blue archetype of the main March of the Machine set is focused on convoke, a mechanic that lets you tap creatures to pay for a spell's mana cost. Its commander, Kasla, the Broken Halo, rewards you for casting convoke spells with scrying and card draw.

Arguably, the secondary commander, Saint Traft and Rem Karolus, is a better convoke commander than Kasla. It easily makes creature tokens you can use to convoke later spells, and with a few untap tools like Staff of Domination you could be convoking even the biggest spells with ease.

Image

Name

Text

Kasla, the Broken Halo

Three generic, one blue, one red, one white legendary creature – Angel Ally – 5/4

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic mana or one mana of that creature's colour.)

Flying, vigilance, haste

Whenever you cast another spell that has convoke, scry 2, then draw a card.

Saint Traft and Rem Karolus

One blue, one red, one white legendary creature – Spirit Human – 3/4

Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying.

Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.

Nesting Dovehawk

Three generic, one white creature – Bird – 2/2

Flying

At the beginning of combat on your turn, popular. (Create a token that's a copy of a creature token you control.)

Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.

Path of the Ghosthunter

X generic, one generic, one white sorcery

Create X 1/1 white Spirit creature tokens with flying.

Will of the Planeswalkers – Starting with you, each player votes for planeswalker or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Wand of the Worldsoul

Two generic, one white artifact

Wand of the Worldsoul enters the battlefield tapped.

Tap: Add one white mana.

Tap: The next spell you cast this turn has convoke.

Deluxe Dragster

Four generic, one blue artifact – Vehicle – 4/3

Deluxe Dragster can't be blocked except by vehicles.

Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Flockchaser Phantom

Four generic, one white, one blue creature – Spirit – 5/5

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

Flying, vigilance

Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.

Mistmeadow Vanisher

Two generic, one white or one blue creature – Kithkin Wizard – 3/2

Whenever Mistmeader Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Wildfire Awakener

X generic, one generic, one red, one white creature – Human Wizard – 3/2

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)

When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals one damage to target player."

Planechase Cards

Enigma Ridges

Plane - Echoir

When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.

Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.

Gavony

Plane - Innistrad

All creatures have vigilance.

Whenever chaos ensues, creatures you control gain indestructible until end of turn.

Hedron Fields of Agadeem

Plane - Zendikar

Creatures with power 7 or greater can't attack or block.

Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)

Krosa

Plane - Dominaria

All creatures get +2/+2.

Whenever chaos ensures you may add one white, one blue, one black, one red, and one green mana.

Norn's Seedcore

Plane - New Phyrexia

When you planeswalk to Norn's Seedcore, chaos ensues.

Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.

Reality Shaping

Phenomenon

When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)

Stensia

Plane - Innistrad

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.

Whenever chaos ensues, each creature you control gains "Tap: This creature deal 1 damage to target player or planeswalker" until end of turn.

Strixhaven

Plane - Arcavios

Instant and sorcery spells players cast have demonstrate. (Whenever a player cats an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)

Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.

The Fertile Lands of Saulvinia

Plane - Antausia

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plabe card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.

Valor's Reach

Plane - Kylem

Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.

Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Full Decklist

1 Kasla, the Broken Halo

1 Saint Traft and Rem Karolus

1 Wand of the Worldsoul

1 Flockchaser Phantom

1 Wildfire Awakener

1 Ichor Elixir

1 Path of the Ghosthunter

1 Deluxe Dragster

1 Mistmeadow Vanisher

1 Nesting Dovehawk

1 Kykar, Wind's Fury

1 Elspeth, Sun's Champion

1 The Locust God

1 Angel of Finality

1 Angel of Salvation

1 Austere Command

1 Chasm Skulker

1 Cultivator's Caravan

1 Emeria Angel

1 Exotic Orchard

1 Frostboil Snarl

1 Furycalm Snarl

1 Hour of Reckoning

1 Keeper of the Accord

1 Kher Keep

1 Mentor of the Meek

1 Nadir Kraken

1 Port Town

1 Prairie Stream

1 Secure the Wastes

1 Skycloud Expanse

1 Temple of Enlightenment

1 Temple of Epiphany

1 Temple of Triumph

1 Venerated Loxodon

1 Whirlwind of Thought

1 Cloud of Faeries

1 Command Tower

1 Commander's Sphere

1 Ephemeral Shields

1 Evolving Wilds

1 Fractured Powerstone

1 Goblin Instigator

1 Goblin Medics

1 Impact Tremors

1 Spirited Companion

1 Suture Priest

1 Terramorphic Expanse

1 Village Bell-Ringer

1 Banisher Priest

1 Arcane Signet

1 Battle Screech

1 Chant of Vitu-Ghazi

1 Conclave Tribunal

1 Devouring Light

1 Duergar Hedge-Mage

1 Fallowsage

1 Flight of Equenauts

1 Improbable Alliance

1 Migratory Route

1 Mystic Monastery

1 Rogue's Passage

1 Seraph of the Masses

1 Skullclamp

1 Sol Ring

1 Stoke the Flames

1 Swords to Plowshares

1 Tetsuko Umezawa, Fugitive

1 Wear // Tear

1 Temporal Cleansing

1 Meeting of Minds

1 Shatter the Source

1 Wrenn's Resolve

1 Cut Short

1 Joyful Stormsculptor

1 Artistic Refusal

8 Plains

8 Island

8 Mountain

The final Commander deck is a Knight-focused deck featuring Zhalfir, a former continent of Dominaria that has been missing from the Multiverse for centuries. With it now firmly back, expect to use the white/blue/black Sidar Jabari of Zhalfir and his eminence ability to keep the Knights swinging.

Image

Name

Text

Sidar Jabari of Zhalfir

One generic, one white, one blue, one black legendary creature – Human Knight – 4/3

Eminence – Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.

Flying, first strike

Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.

Elenda and Azor

Three generic, one white, one blue, one black legendary creature – Vampire Knight Sphinx – 6/6

Flying, ward: two generic

Whenever Elenda and Azor attacks, you may pay X generic, one white, one blue, and one black. If you do, draw X cards.

At the beginning of each end step, you may pay four life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.

Chivalric Alliance

One generic, one white enchantment

Whenever you attack with two or more creatures, draw a card.

Two generic, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

Conjurer's Mantle

One generic, one white artifact – Equipment

Equipped creature gets +1/+1 and has vigilance.

Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Herald of Hoofbeats

Three generic, one blue creature – Human Knight – 3/3

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Other Knights you control have horsemanship.

Path of the Engima

Four generic, one blue sorcery

Target player draws four cards.

Will of the Planeswalkers – Starting with you, each player votes for planeswalker or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Exsanguinator Cavalry

Two generic, one black creature – Vampire Knight – 2/3

Menace, lifelink

Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "One generic, tap, Discard a card, Sacrifice this artifact: Draw a card.")

Locthwain Lancer

Four generic, one black creature – Human Knight – 5/5

Menace

Whenever a nontoken Knight you control dies, each opponent loses one life and you draw a card.

Vodalian Wave-Knight

Two generic, one white, one blue creature – Merfolk Knight – 3/3

Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.

Planechase Cards

Inys Haen

Plane - Cridhe

When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards.

When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped.

Whenever chaos ensues, return target nonland card from your graveyard to your hand.

Littjara

Plane - Kaldheim

When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type.

Mutual Epiphany

Phenomenon

When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)

Orochi Colony

Plane - Kamigawa

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it on the battlefield tapped, then shuffle.

Whenever chaos ensues, target creature can't be blocked this turn.

Paliano

Plane - Fiora

When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch.

Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste.

Sokenzan

Plane - Kamigawa

All creatures get +1/+1 and have haste.

Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.

The Caldaia

Plane - Capenna

Creature spells you cast from your hand have blitz [3] generic mana. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Whenever chaos ensues, return target creature card from your graveyard to your hand.

Truga Jungle

Plane - Ergamon

All lands have "Tap: Add one mana of any color."

Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Turri Island

Plane - Ir

Creature Spells cost [2] generic mana less to cast.

Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Unyaro

Plane - Zhalfir

At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.)

Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.

Full Decklist

1 Sidar Jabari of Zhalfir

1 Elenda and Azor

1 Exsanguinator Cavalry

1 Ichor Elixir

1 Herald of Hoofbeats

1 Locthwain Lancer

1 Chivalric Alliance

1 Path of the Enigma

1 Vodalian Wave-Knight

1 Conjurer's Mantle

1 Ethersworn Adjudicator

1 Hero of Bladehold

1 Vona, Butcher of Magan

1 Acclaimed Contender

1 Adeline, Resplendent Cathar

1 Aryel, Knight of Windgrace

1 Choked Estuary

1 Exotic Orchard

1 Fell the Mighty

1 Haakon, Stromgald Scourge

1 Josu Vess, Lich Knight

1 Knight Exemplar

1 Knight of the White Orchid

1 Knights' Charge

1 Liliana's Standard Bearer

1 Maul of the Skyclaves

1 Midnight Reaper

1 Murderous Rider

1 Painful Truths

1 Port Town

1 Prairie Stream

1 Promise of Loyalty

1 Pull from Tomorrow

1 Shineshadow Snarl

1 Sigiled Sword of Valeron

1 Silverwing Squadron

1 Sunken Hollow

1 Temple of Deceit

1 Temple of Enlightenment

1 Temple of Silence

1 Time Wipe

1 Unbreakable Formation

1 Valiant Knight

1 Vanquisher's Banner

1 Worthy Knight

1 Bojuka Bog

1 Command Tower

1 Commander's Sphere

1 Distant Melody

1 Evolving Wilds

1 Fractured Powerstone

1 Orzhov Signet

1 Path of Ancestry

1 Read the Bones

1 Smitten Swordmaster

1 Terramorphic Expanse

1 Thriving Heath

1 Thriving Isle

1 Thriving Moor

1 Arcane Sanctum

1 Arcane Signet

1 Arvad the Cursed

1 Corpse Knight

1 Despark

1 Fellwar Stone

1 Foulmire Knight

1 Herald's Horn

1 Knight of the Last Breath

1 Knights of the Black Rose

1 Mind Stone

1 Myriad Landscape

1 Order of Midnight

1 Path to Exile

1 Return to Dust

1 Sol Ring

1 Swords to Plowshares

1 Syr Elenora, the Discerning

1 Syr Konrad, the Grim

1 Temple of the False God

1 Wintermoor Commander

1 Xerex Strobe-Knight

8 Plains

6 Island

5 Swamp

These cards can only be found in Set and Collector's boosters, and are only legal in Vintage, Legacy, and Commander.

Image

Name

Text

Elspeth's Talent

Two generic, two white enchantment - Aura

Enchant planeswalker

Enchanted planeswalker has "+1 Loyalty: Create three 1/1 white Soldier creature tokens."

Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

Firemane Commando

Three generic, one white creature - Angel Soldier - 4/3

Flying

Whenever you attack with two or more creatures, draw a card.

Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

Teferi's Talent

Three generic, three blue enchantment - Aura

Enchant Planeswalker

Enchanted planeswalker has "-12 Loyalty: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Whenever you draw a card, put a loyalty counter on enchanted planeswalker.

Infernal Sovereign

Four generic, two black creature - Demon - 6/6

Flying, trample

Skip your draw step.

Whenever you play a land or cast a spell, you draw a card and you lose 1 life.

Dominaria was his to conquer. The Phyrexians were merely the latest fools to stand in his way.

Liliana's Talent

Two black enchantment - Aura

Enchanted planeswalker

Enchanted planeswalker has "-8 Loyalty: Put all creature cards from all graveyards onto the battlefield under your control."

Whenever a creature deals damage to enchanted planeswalker, destroy that creature.

Rowan's Talent

Two generic, two red enchantment - Aura

Enchant planeswalker

Enchanted planeswalker has "+1 Loyalty: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."

Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.

Vivien's Talent

One generic, two green enchantment - Aura

Enchant planeswalker

Enchanted planeswalker has "+1 Loyalty: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.

Begin the Invasion

X generic, one white, one blue, one black, one red, one green sorcery

Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.

Across many worlds, millions of eyes witnessed the same impossible horror.

NEXT: Magic: The Gathering – The Best Golgari Commanders

TheGamer's Tabletop Editor and Verified Card Boy, covering all things Magic: the Gathering, Pokemon, Yu-Gi-Oh!, Dungeons & Dragons, and more. His favourite Pokemon is Porygon, and his favourite Commander is Kwain, Itinerant Meddler!

THEGAMER VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Updated April 5 at 18:43 by Joe Parlock: Invasion of Amonkhet Lazotep Convert Invasion of Gobakhan Lightshield Array Invasion of Vryn Overloaded Mage-Ring Invasion of Eldraine Prickle Faeries Urabrask The Great Work Invasion of Ixalan Belligerent Regisaur Invasion of Theros Ephara, Ever-Sheltering Order of the Mirror Order of the Alabaster Army Agent of the Everblade Gitaxian Forager Rona, Herald of Invasion Rona, Tolarian Obliterator Duneshaper of Tarkir Burnished Dunewalker Freewheeling Nezumi Invasion of New Capenna Holy Frazzle-Cannon Khenra Spellspear Gitaxian Spellstalker Blightreaper Thallid Blightsower Thallid Herbology Instructor Ailment Caller Invasion of Kylem Valor's Reach Tag Team Invasion of Pyrulea Gargantuan Slabhorn Invasion of Ulgrotha Grandmother Ravi Sengir Invasion of Belenon Belenon War Anthem Invasion of Kamigawa Rooftop Saboteurs Invasion of Innistrad Deluge of the Dead Sheoldred The True Scriptures Invasion of Kaldheim Pyre of the World Tree Invasion of Karsus Refraction Elemental Invasion of Mercadia Kyren Flamewright Vorinclex The Grand Evolution Invasion of Xerex Vertex Paladin Seraph of New Capenna Seraph of New Phyrexia Captive Weird Compleated Conjurer Skyclave Aerialist Skyclave Invader Invasion of Arcavios Invocation of the Founders Invasion of Segovia Caetus, Sea Tyrant of Segovia Invasion of Muraganda Primordial Plasm Invasion of Shandalar Leyline Surge Ayara, Widow of the Realm Ayara, Furnace Queen Invasion of Ergamon Truga Cliffcharger Invasion of Moag Bloomwielder Dryads Invasion of Kaladesh Aetherwing, Golden-Scale Flagship Invasion of Lorwyn Winnowing Forces Harried Artisan Phyrexian Skyflayer Sun-Blessed Guardian Furnace-Blessed Conqueror Gnottvold Hermit Chrome Host Hulk Invasion of Alara Awaken The Maelstrom Elesh Norn The Argent Etchings Invasion of Dominaria Serra Faithkeeper Invasion of Fiora Marchesa, Resolute Monarch Invasion of Tarkir Defiant Thundermaw Invasion of Ikoria Zilortha, Apex of Ikoria Invasion of New Phyrexia Teferi Akosa of Zhalfir Etali, Primal Conqueror Etali, Primal Sickness Polukranos Reborn Polukranos, Engine of Ruin Invasion of Tolvada The Broken Sky Invasion of Ravnica Guildpact Paragon Jin-Gitaxias The Great Synthesis Heliod, the Radiant Dawn Heliod, the Warped Eclipse Full Decklist Full Decklist Full Decklist Full Decklist Full Decklist